Danny Hutson

85 thoughts on “Unity and AdMob Rewarded Video – Mobile Ads Garage #10

  1. When I needed rewarded videos admob didn't hvae them… Now I will not spend time changing my game code…

  2. Hi, i created two ad units, a banner n rewarded ad, implemented both, but only banner is shown and rewarded ad is not loaded not even the test ad as see in this video. Googled what went wrong but can't find a solution. Thanks

  3. Hey, i used the basic rewarded video code, but there is always this problem:
    Project GPM data does not exist. Creating new object.

    can you please help me? it's important 🙂

  4. This was a really great and helpful video you guys should cover in dept how to set up and use the firebase realtime database in unity

  5. Hi Andrew, I have tried to implement it, but my rewarded video won't show in any case. Can you please provide me a Unity Project with rewarded video setup so that i Only Have to change the rewarded ad unit id for my unity project?

  6. All the script gives me errors. I added GoogleMobileAds and GoogleMobileAds.Api libraries. What am I missing?

  7. Hi Andrew, Thanks for your such a nice explaining video. i have implemented exact with the same way as you described, my interstitial ads are being displayed properly but unfortunately reward based video ads says "No Fill" each time. they are not displayed even a single time and even i didn't add the test device.
    Kindly give me a path to walk on so i can implement reward based video ads successfully in my project.

  8. i am trying but reward video ads aren't showing
    i did a debug in my build to display message and i receive the message in the method

    i get the message no fill

  9. Admob Rewarded Video Not Showing getting the error "Add Failed To Load", Not Using any Mediation Just Wanted Simple AdMob Rewarded Video To Popup, I Have Tried Your Sample Project And Your Admob Test Id But The Result Is The Same.

  10. Hi Andrew, Thank you for all your efforts, I have a issue with event handlers, I followed all your instructions in the video, only thing i made different is I am calling LoadRewardedAdVdeo() from Start() method, after i built the game, i test it and rewarded video is showing correctly, but when it is finishes or user closes the add, event handlers are not getting called, I tested it also by adding bool iswatched; and set in HandleRewardBasedVideoRewarded(…) {iswatched = true} and HandleRewardBasedVideoClosed(…) {iswatched = false} and in Update() method checked iswatched true or false and debug.log something based on that but, it is not doing anything. iswatched remained in initialized state and not getting true or false condition, Thank you.

  11. Even the video is interesting it missed one important part: 'let's see what the log says'. Log? How could you test it under Unity? It is the log built from the example code? Could you explain that?

  12. Help
    please, everything works, but only the first time, after restarting the
    scene, the show is launched but public void HandleRevardBasedeVideo
    Relay does not work and the reward does not come

  13. at 6:12, where you copied the eventhandlers, I followed your exact steps but my eventhandlers are giving error saying that 'EventHandler' does not exist in the current context
    And can you plz tell me from where did you copied the handlers for event handlers at 6:22

  14. you should add c# as android supported language, instead of bizzare language such as kotlin, microsoft is good guy now..

  15. Can anyone Tell me the difference between these 2 Ad APIs (Both APIs are for Unity but what is the difference?)

    1) https://github.com/googleads/googleads-mobile-unity/releases (Find in another Video)
    2) https://github.com/unity-plugins/Unity-Admob (Given In this Video)

  16. Hi Andrew, Thanks for such a nice tutorial for reward based ads. I have implemented it as you explained in the tutorial, the video ad are being displayed but i am facing problem in event handlers. No event got triggered when the ad displays. Kindly give me a solution so that i can implement reward based video ads in my project.
    Thank You 🙂

  17. My project uses Google Play Services and AdMob. Everything works fine, but when displayed full-screen ads and close it, not showing leaderboard.What could be the problem?

  18. I have read a lot of complaints about not getting admob working with unity here and on the unity forum…
    If you want to add admob to your project in a matter of minutes, check out how Enhance can help you!
    Implement & update multiple SDKs in a few simple steps with Enhance : https://goo.gl/vv56Qm

  19. I have mine working – sort of – I have a rewarded ad unit set up, which is configured to give an amount of 1. It rewards an amount of 10 instead :/

  20. hi Andrew, thank you for this awesome video, when i use admob plugin and i try to build for android i get this error: IOException: Failed to Move File / Directory from, please if you have any suggestion for resolving this issue it would be nice from you , thank you

  21. Can anyone help I connect firebase to unity and then implemented this video and attach my project id Why my ads are not showing ? 🙁
    Thanks in advance 🙂

  22. hi i implement the admobe rewarded video and use ur id for test and it is work perfectly and i have the reward 10 from the test id put when i use my app id and adunitid nothing happend

  23. Hi.Thanks for this good tutorial.but i have a little problem. My game just closes when it runs this line of code "rew = RewardBasedVideoAd.Instance;".Anyone please can help me with this??

  24. Hi Andrew
    Here is a method which could increase your ad revenue and make the playing experience more user friendly.

    As Google has it now with any ad clicked they get taken out of the game and sent to the where the link for the ad sends them. This is not good for both the player because they may want to continue the game and also they may want. to see the ad info.
    A better solution is they click he ad and it stores the info which they access immediately after they quit the game.
    For sure this will put you ahead of the competition but I am sure they will be quick to follow

  25. hi, btw do you have any tutorial to integrating for ios? because i still getting error that ive post right here https://forum.unity.com/threads/admob-implementation-apple-mach-o-linker-id-error.515398/

  26. So 2 things that weren't mentioned in the video:
    1: actually assigning the handlers;
    rewardBasedVideoAd.OnAdLoaded += HandleOnAdLoaded;
    … Etc

    And 2:
    That the handlers are pretty inconsistent, even with test ads. I just use a late update to check the status on the isLoaded

    Don't forget that if you're using your own adId, it'll be some time before it regularly has ads. It'll only send out one in every 1000 or so calls for me, but after a week it'll be normal.

  27. In my case "test rewarded video" are never shown and I get "No fill" error all the times. My app is published in alpha and enrolled to the "Designed for families" program. I changed the package name with one that is not even published and I'm able to get "test reward video". This means that reward video are not available for "Designed for families" apps, right?

  28. hello sir, If i want different banner ads in a banner view so did i need to destroy that banner view and request again for banner view in unity, or in a single banner view different ads can load (i hope you are understanding what i want to say)plzz answer.

  29. Hi, I have followed this tutorial and the video reward ads are appearing as expected, but they are loading very slow, they take too much to appear. Do you know a way to load the reward videos faster? Right now I am loading these when the user clicks on show reward video.

  30. I use a plugin leaderBoard and an admob plugin, but when I do the build, an error shows me: Unable to convert classes into dex format ? help me

  31. Interstitial Ads:
    If the back button is pressed before the ad expires, the ad closes. Is there any way to disable back button? (Not unity.. activity back button)

  32. Hi Andrew, I have copied this code verbatim into an identical project with the most recent package and Unity 2017.4.3f1 (most recent 2017.X version (May 11,2018)), but I get the following response in logcat after about 10 seconds or so when i press the Request button :
    HandleRewardBasedVideoFailedToLoad event received with message: Internal error

  33. i have integrated the banner ads in unity its working in console i use onload onlading event and print some thing on console itss working but when i use it in mobile no ads are displaying

  34. @Andrew my handlers are working fine every thing is fine in console. in cosnole (dummy load ad)( dummy rewarded based video show) but on mobile am not getting ads..

  35. so ,if we have 5 rewards ads need to add in the app, the AdMob can only let all these different rewards ads share one unit id ,Cant let them get their own different unit id?

  36. andrew i am my reward video are not showing i get a msg in the console but when i run the app in mobile ad is not showing

  37. Hi Andrew. My testing device was blocked in admob after my learning experiments with admob. Now I can't receive even test blocks with testing appID.. Why admob so paranoid?

  38. Class not found exception when create instance "this.rewardBasedVideo = RewardBasedVideoAd.Instance;" here plz help

  39. It is laughable how he takes time to fix all the unwanted spaces c# leaves. Coming from the Java world, this is annoying for me as well.

  40. Hy Bro My Thanks soo much for that kinda videos your videos such a awesome but now from start of this month my ads are not showing but the test ads are working perfectly butt my ads are not showing why can you help me about that Thanks broo

  41. Dear Sir . I have a error "GoogleMobileAds.Common.DummyClient:.ctor() (at Assets/GoogleMobileAds/Common/DummyClient.cs:28)" at rewardBasedVideo = RewardBasedVideoAd.Instance. Please help me

  42. For anyone watching this after the latest update (current date Oct 25, 2019), this is legacy code and everything has since been updated. Don't use this method unless you need to support legacy code for a project. Legacy code reference: https://developers.google.com/admob/unity/rewarded-video?utm_campaign=admob_series_rewardedvidguide_031617&utm_medium=yt-desc&utm_source=gdev CURRENT API REFERENCE: https://developers.google.com/admob/unity/rewarded-ads

  43. somebody help me please I saw a few ads on the internet one mentioned someone who can make a game and earn more than 100 dollars a month and others says. Enless Game mode + Timer Game Mode 2. Banner + Intertestial Ad + Rewarded Video Ad and also says that you will get all kinds of admob ads and earn 100 dollars a month The other says he can make an app with which you can earn 500 dollars a day with 3 admob unity ads, FB ads My question is, is that true can you achieve that monetary gain as described there or is it scam?

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