The NEW Aim Assist For Controller Fortnite Is WILD! (Fortnite Aim Assist Update – PS4 + Xbox)

The NEW Aim Assist For Controller Fortnite Is WILD! (Fortnite Aim Assist Update – PS4 + Xbox)


Hey what is going on guys, in this video today
I’m gonna be talking about the brand new aim assist changes to controller Fortnite, that
officially dropped in update 10.40. As I mentioned in yesterday’s video, even
though this change was announced prior to the 10.40 update actually being released,
I felt that to really make a video on it, I needed to experience it myself in-game first. So that’s pretty much exactly what I did today,
as soon as the update dropped I played for a few hours, and really got a feel for the
new aim assist system. I’m sure you guys have seen plenty of opinions
online from various players, and I’m personally seeing things on both ends of the spectrum. Some people say it made aim assist even stronger
than it was before, while other people feel that it’s considerably worse now. So, what I hope to do with this video is explain
what exactly changed with aim assist, and how I feel those changes have impacted the
strength of aim assist as a whole. So, without further ado, let’s get right into
it. Alright, so even though this was released
2 days ago, I wanna start this video off by just quickly reading what Epic says they did
to aim assist in there own words. “We�ve implemented a new aim assist system
that calculates targets in screen space, which allows a more consistent feel regardless of
that target�s range. This new system applies different aim assist
strengths based on that target�s distance from the reticle. Aim Assist now tracks multiple targets and
will apply assistance based on a weighting algorithm. This will help in situations where new targets
can steal aim assist away from an existing target already being focused on. We have also removed the ability to use target
snapping (aka �Left trigger spam�). With these new Aim Assist improvements, we
no longer feel it�s necessary. Lastly, crosshairs now turn red while pointed
at an enemy target that is within effective range, which is anytime before damage drop-off
is applied.” So that right there should give you a brief
overview of how aim assist has been changed. But trust me, those couple sentences definitely
don’t tell the entire story, and that’s why I felt it was so important to actually experiment
with the change in-game. So one of the biggest changes that I don’t
think people truly understand, is how exactly Fortnite killed LT/L2 spamming. A lot of people probably assumed that it was
done in a way similar to what they tried to do in the past. Something like, when you first ADS you get
snapped onto the enemy you’re aiming at, but then every ADS after your first one becomes
weaker and weaker. However what they actually did, is just removed
ADS snap-on all together. I should have a clip in the background right
now showcasing this, and as you can see, even on your first ADS, you don’t get pulled towards
the target at all. And just keep in mind this was done with sentrys
in creative mode which do give-off aim assist. Now obviously this is a super huge change,
and it effects so many things. First off, there are a variety of weapons
for controller players, that were really only usable if you took advantage of aim assist
snap-on. Some examples of this include the deagle,
heavy AR, and purple/gold revolvers. In the past these weapons were overpowered
because of aim assist snap-on, but they got nerfed so heavily, that even with aim-assist
snap on they were only decent. So now, they’re probably going to be very
difficult weapons to be successful with if you play on a controller. Another type of weapon that is severely hurt
by this change are the shotguns in fortnite. The pump isn’t hurt too much by it, because
players rarely even ADS with it at all, but the faster fire rate shotguns like the tac
and the combat, even though it’s not in the game right now, are going to be a lot harder
to use. And the reason why, is because all you had
to do was get your crosshair near your opponent, then quickly tap LT/L2 which snapped you onto
the enemies body, and then as long as you shot immediately after snapping on, your shot
would hit. But now, that’s obviously no longer possible,
and it’s definitely bad shotgun aim was one of the first things I noticed when playing
after aim assist was changed. Now luckily, removing the aim assist snap-on
feature wasn’t the only thing Epic did with this update. Because trust me, if that was the case the
controller Fortnite community would be in an absolute uproar right. The other major change made to aim assist,
was that it received an absolutely massive buff to tracking effectiveness. It’s kinda hard to explain, but when your
crosshair is actually on the enemies body, the sticky feeling that keeps it on there,
is way stronger than it was in the past. And I’ll just quickly show you guys one of
the 5-10 different clips I’ve already seen on Twitter of people showcasing this. So as you can see there, the way of aiming
with controller is now much more similar to how players aim with a mouse. Although you don’t get that snap-on boost
when your crosshair is off your enemies’ body, when you do eventually get it there, as long
as you do a decent job of tracking the player with your right thumbstick, the game will
really help you keep that crosshair on the enemy as they continue to move. And something else to note about this tracking
buff that a lot of people probably aren’t aware of, is that it also applies when you
aren’t aiming down sights, but the stickiness when you get your crosshair on the enemies
body is not going to be as strong as it would be when you ADS. There are also other 2 changes from the update
that are definitely worth mentioning, but I don’t think they’re SUPER noticeable/important. The first, is that aim assist now feels a
little smoother when navigating between multiple different targets. This was mentioned in the patch notes, and
even though it’s a rare occurace, I did have 1 or 2 fights today, where this improvement
was actually noticeable. And the other change which was also mentioned
in the patch notes, was that “crosshairs now become red when you aim at an enemy who is
close enough to you, to where there won’t be any damage dropoff when you shoot them. Definitely not a huge deal because it’s not
like you would just pass up shooting at someone because the crosshair isn’t red, but I do
think it’s an interesting little addition. So here are my overall thoughts on these changes
as a whole. I think that Epic actually did a really good
job here of making controller aim feel more rewarding. Even though I personally never really cared
that mouse and keyboard players basically hated controller players that LT/L2 spammed,
I’ll admit that it probably was a bit of a gimmicky mechanic in the game. And that’s why a lot of people, myself included
some times, would refer to LT/L2 spamming as quote unquote “aim assist abuse.” So I think this new system is really going
to reward players that are able to get really good with smoothly tracking enemies with their
crosshair in the majority of fights. I think as a whole AR aim will be easier for
controller players now, I think close-medium range SMG aim will also be easier for controller
players now, but I think shotgun aim is definitely going to take a hit, and be the thing that
people struggle with the most. Now another interesting thing to note about
aim assist, is that there’s still a way to get the old aim assist mechanics back. And the way this is done is by reverting your
settings back to legacy look control. What that will do, is revert all the aim assist
changes that were made today, so you don’t get the way better tracking mechanics and
you re-gain the ability to L2 spam. On top of that, it also prevents you from
using all the new sensitivity options that were added into the game for controller players,
which I made a video talking about yesterday. Now, I have heard that some controller Fortnite
players as of right now plan to switch to legacy and therefore stay on the old aim assist/sensitivity
mechanics. I think It’ll be really interesting to see
over the next few days and weeks, which players choose to switch to the new aim assist and
sensitivity mechanics, and which players decide to go back to legacy settings. So, I hope you guys enjoyed this video and
if you watched the entire thing be sure to let me know with a comment down in the comment
section below. For all my controller players out there, I
wanna know what you guys think about this new change to aim assist. If you’ve played any games since update 10.40
has dropped, do you feel like your aim is better now because of the new mechanics, or
do you feel like it’s gotten worse. Be sure to leave a like, leave a comment,
subscribe, turn on post notifications, do whatever the heck you want, and I, will catch
you guys next time.

Danny Hutson

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