Super Magic Drive: The Original ROM Ripper | Nostalgia Nerd

Super Magic Drive: The Original ROM Ripper | Nostalgia Nerd

[Nice Piano Music to lull you into a false sense of security] Digital ROMs, what would we do without them? Having the ability to grab a copy of Altered
Beast, along with a few other titles, and slide them onto your Everdrive is an essential
part of life today. Can you imagine how much more expensive retro
collecting would be without them? It doesn’t bare thinking about. But where did all these ROMs come from? They seem to have been about for quite a while. I remember, even in the 90s, there were CDs
with Mega Drive and Super Nintendo ROMs, just ripe for the picking. Well, a good proportion of them actually came
out of this. This is the Super Magic Drive by Front Fareast
Industrial Corporation and released in 1991, and it allows you to transfer Mega Drive cartridges
to and from 3.5″ Floppy….. and I bloody love floppy disks, so this is… well, it’s
MAGIC, and it would definitely have seemed like that in the 90s. [Bumbley, humorous, yet nonchalant music] Front Fareast Industrial had been around since
the 1983, operating from New Taipei City; Popping up during “The Taiwan Miracle; an
economic boom when their information industry was growing significantly and supplying many
western tech companies directly.. It’s owner, Mr Meng-Ming Liu was an ecclectic
fellow in the electronic world, with enough business acumen to follow the trends, without
worrying too much which side of the law they might be used for. One of their first projects was to exclusively
distribute one of the first Apple IIe clones; The Acer Microprofessor III, subsequently
becoming a game developer for the platform. Alongside this they focused on computer peripherals
and game console accessories through to the start of the 90s. This is when they used their knowledge to
create something which they knew too well might cause some fury among the big names
in the field. Building a system capable of *ahem*, backing
up your Mega Drive ROMs was one of these, and as a Western consumer, if you wanted to
get hold of one, back in the 90s, then you had to know some pretty specialised contacts. The contacts were likely the same contacts
responsible for the booming PC Engine import market in the West, which I heard about so
much, but sadly, had little hands on experience with. Another route would be through a specialist
such as National Console Support, who could be phoned or faxed, if you were aware of them…
in fact, they’re still operating till this day, which is pretty astounding. Alternatively, you could connect up to a Bulletin
Board System, such as MAPHIA, which not only supplied Super Magic Drives but also formed
a repository for the ROMs themselves. This Bulletin Board was actually the centre
of a legal case with Sega, which I’ll come back to, after we’ve looked at the Magic Drive
itself, and got an understanding of exactly how it works and what it can do. [Funky, hardhitting music, with an aftertaste of soothing jazz] So here we have the “Super Magic Drive”, on
the back are two connectors, which fit a 25 pin parallel cable. One can connect to a special floppy drive,
which has bespoke wiring, the other is bi-directional parallel port that can connect directly to
your PCs parallel port; we’ll get to that later. For now, I’ll connect up the floppy drive,
which requires it’s own power supply (incidentally a standard Mega Drive power adaptor works
fine here), plug the Magic Drive into the Mega Drive, switch it on, and away we go. Note the tiny hole cut out to allow the power
light to shine through. Like the original Master System converter,
this is made for the first version of the Mega Drive. Also, like the Master System converter, the
Magic Drive actually boots into the Mega Drive’s Z80 Master System mode. As you can probably tell by this menu system,
which as you’d expect only makes use of the directional arrows and the B and C buttons
of the Mega Drive pad, just like a Master System. So what do we get. Well we’ve got the option to either Play Disk,
Play Cassette (by which they mean Cartridge) or Backup Test. Play Disk, as you’d imagine enables you to
load a ROM from a floppy disk. Now this was actually sent to me a couple
of years ago by a viewer called Andrew Neilson, who actually included this massive box of
“backed up games”…. look at this absolute treasure trove. We could load up The PageMaster, Moonwalker,
Spiderman, Klax, Ranger X, Revenge of Shinobi, Prince of Persia or any of these other titles. There’s too much to choose from, let’s just
plump with Moonwalker and Spiderman. Now, despite what the label suggests, this disk has
three ROMs loaded onto it. You can choose between them. The drive will then whirr into action, and
Moonwalker is loaded into the memory of the Magic Drive. [Funky music fills the gap] *tea placing on table* It then plays, exactly the same as if you
had the cartridge inserted. There are no loading times, because the entire
ROM is loaded into the Magic Drive’s RAM. In fact, even if you reset the Mega Drive,
it remains loaded, just like you’re resetting the game as normal. If you want to load up something else, then
simply Power off the Mega Drive, and you’re back to the main menu. Now, on this iteration, Magic Drive files
are actually broken into 512kb segments, so if you have a cartridge with a ROM of less
than 4Mbits, it can fit into a single file. Anything more, then it’ll be broken in to
several files, if necessary spanning several disks. BUT you are restrained by the limits of the
Magic Drive memory. Early Magic Drives only had an 8Mbit memory,
which weren’t upgradable. Later versions had 16Mbit which could be upgraded
to 24Mbit, and there’s even rumour of a 32Mbit model. Thankfully I’ve got an upgraded version, with
the latest BIOS – 4.1A and 24Mbits of RAM, meaning it can load a game broken into 6 separate
segments. And yes, this includes the almighty Street
Fighter II: Champion Edition, which has a 3MB ROM, or if you multiply it by 8 to get
bits, a 24MBit ROM. As identified this time by the word CARD on
screen. NICE. Interestingly, my Magic Drive can format High
Density Disks to 1.6MB, rather than the traditional 1.44MB, allowing Street Fighter 2 to fit on
just 2 floppies. It feels weird how transposable the floppy
is with a cartridge game. In the 90s they felt miles apart. But this gives you an idea of how similiar
they were… of course, floppies lack the speed advantage of fast ROM chips. There we go! [SF2 Title theme] *badinggg* You can also use the “Backup Test” from the
main menu to load a cartridge straight into the Magic Drive’s memory, and test a game
is compatible. Although this feature isn’t on all devices;
I should note that different BIOSes have different features, and although mine is the latest,
the limited BIOS size of 8kb, means some features are actually missing from 4.1A, including
some VRAM commands and friendly messages (awwww). But all in all, I’d probably say this is the best BIOS version to have. [Plodding sounds of mild peril] So what else can this bad boy do? Well, if we flick over to the other menu,
we have the option to “backup” cartridges to floppy, and so get our lovely little ROM
files. Let’s try one of the best games of all time,
Rise of the Robots. Another 24Mbit cartridge. …. and it really is, one of the best games ever… PSYC Interestingly, the button input is so sensitive
that it’s hard to give a reasonable file name. I presume one of the capture components has
gone a little wonky after all this time. But anyway, the Magic Drive will take your
input name and then sequentially order each segment until the backup is complete, if it
runs out of room on a floppy, you can insert a new one and “retry” until the image is saved. Nice. That’s Rise of the Robots for the Mega Drive
on 2 floppy disk. What more do you need in life? Apart from a kick in the teeth maybe? Now the Magic Drive actually outputs files
into the SMD format, although it saves them with numerical extensions rather than .SMD. This format is a little different from a standard
Binary dump; Essentially, at the top we get a 512 byte
header followed by 16k blocks of interlaved 68000 program data. Each block containing an 8K section of even
bytes, and an 8K section of odd bytes. It’s quite easy to convert this into a pure
binary format. It’s also quite easy to combine these files
into a single SMD file using an appropriate utility, so you can load it in your average emulator. Talking of utilities. Let’s hook this up to a PC! [Rise of the Robots title theme] [Starry musical sounds of intrigue begin to whisk you away] First up, I’ll need a suitable PC. The trusty Packard Bell will do fine. I’ll need to connect the parallel cable up
to the Magic Drive’s COM port, and then into the parallel port on the back of the PC. I’ll also need to ensure that it’s set to
IRQ 7 and is operating in bi-directional mode, which it is. We’re then good to go. First, I’ll try a Windows utility called RBDU
(or ROM Backup Device Utility), by Alpha II Productions. This can connect up to not only the Magic
Drive, but also the Super Magicom or Super WildCard. On my setup it could boot the inserted cartridge
at a button press, and gather some rudimentary information about the cartridge, but that’s
about it. So instead, let’s go to faithful DOS and smdutil,
or Super Magic Drive transfer utility by Charles MacDonald. This is better, here we have MANY COMMMAND
LINE OPTIONS, and importantly, we can save the cartridge ROM to a file, in one rapid
process. We can also feed a ROM into the Super Magic
Drive using an equally as simple command… Nice. It feels strange controlling the Mega Drive
from DOS, but quite compelling. [Taz sounds] If we take a peek at a disk formatted using
the Magic Drive here, we can see it can actually read the 1.6MB disk, and there’s our Street
Fighter 2 files. If we want to load them back from here, we’d
need to combine them into one. But the beauty of using a PC is the ability
to save bigger cartridge ROMs than even 24mbits, if you want to. Although I was experiencing quite a few time out issues. Maybe it’s something to do with the hardware I’m using. Interestingly, we can also inject Master System
ROMS in BIOS mode at a particular address. This proved less successful on my attempts,
however I’d heard rumours that the Magic Drive can actually play Master System games, with
mixed success. Presumably because it’s already using the
Master System mode of the Mega Drive itself. To do this, we need to inject a Mega Drive
header into the Master System ROM, in my case, using a utility called TS-GGMD, which as you
can see by the size of the original file Sonic.SMS and modified file SonicMD.SMS, simply adds
the 512 byte header into the top of the file, and then we should be able to load it either
through the comm port, or the standard floppy route. I’m going to copy this across to floppy and
see what we get. So here we are. We can see the file, but on loading, it just
crashes the Magic Drive. The same thing happens with other Master System
ROMs, such as Alf. Ahhh, what a shame, it’s such a great game….
*ahem* We can even try Game Gear ROMs using the same
process. Which, well, it kind of works with Double
Dragon, albeit with some serious glitching and colour issues. But apparently, other people have had more
success, perhaps with previous firmware versions. I’m not going to keep playing around here,
I think it’s time to move on. What else can we, or can’t we do? Well, naturally games with built in specialised
chips, can’t run through a copy. In fact, take Virtua Racing, the Magic Drive
doesn’t even recognise it as a game cartridge. We can however run games from other regions,
as it also acts as a multi-region pass through. Here’s an NTSC version of Super Monaco Grand
Prix, which now works beautifully. If I ran this on a standard PAL Mega Drive,
the game would be in black and white…. and here’s a Japanese version of something else,
which not only fits, but plays. Lovely stuff. It means that it doesn’t really matter where
your ROM images hail from. We can also run games with save states. The Super Magic Drive has a built in battery,
specifically to hold this information, which you can then write to disk, and re-load, before
loading up the actual game, preserving all If we look inside, we can see the battery… OH JESUS CHRIST. These bloody things are the bane of a Retro
collector’s life. If you have a Super Magic Drive, please make
sure you get rid of the leaky battery before it eats away the traces. [Funky, uplifting, jazzy music, with a good bassline to get you in the mood for fixing] OK, with that fixed, we can see the BIOS there. We’ve got a Motorola floppy controller over
there, a logic chip here, SRAM here and this board contains the DRAM. These boards have a couple of different revisions
at least. Anyway let’s get it back together and…. ….test a few more things; *knocking on table* [Bumpy, clown type music, with a vibe of 1960s musical oboe] Does it work with the Master System converter? Well, the original version doesn’t fit, and
even if we had the 2nd version, as we’ve already discussed, the Magic Drive has a few issues
running Master System games. Although yours, might work better. Does it work with Sonic and Knuckles? Wellll, no, it doesn’t even see the cartridge. Does it work with an Action Replay cartridge. Nope. It just hangs, although I’ve heard that it
is possible to use the Magic Drive with so called Gold Finger codes. Does it work in that Chinese HD Mega Drive
clone? No, because the cartridge slot is housed too
low in the case for it to reach. Does it work with an Analogue Mega SG? I’m pretty certain it will, but I haven’t
unboxed mine yet, so we’ll do that when I get round to reviewing it. Does it work with a Mega Drive or Genesis
II. Well, no, the shape prevents it from fitting
properly. Does it work with a Genesis 3? No, because that particular version doesn’t
have Sega Master System mode. Does it work with an Everdrive cartridge? No, it doesn’t work with an Everdrive cartridge. Does it work with a Sega 32X… Come on, you know it doesn’t, let’s just move
on. [Ominous music for the soul, with a tinge of unease] So what about this legal malarkey? Well, it was back in 1993 that a case was
brought by Sega Enterprises Ltd against Maphia, a Bulletin Board System operated by Chad Sherman
out of San Francisco, California. Chad was the average BBS type character going
under the user name “Brujjo Digital”. But he also ran a business called Parsec Trading,
which as well as owning a network of linked Bulletin Boards, sold Super Magic Drives. Chad used Maphia to sell Super Magic Drives
to those seeking this elusive treasure, BUT, Maphia was also used to host various Sega
Genesis ROMs, which some of the 400 or so users had uploaded after making a copy from
their Super Magic Drives. After an anonymous tip, Sega sought to establish
direct infringement under section 106 of the Copyright act. This was made easier because, some of the
ROMs held on Maphia – although, not all – held US copyright registration. In fact, at the time of the case, the Bulletin
Board contained 28 Sega games, six of those were beta pre-releases and only 2 had registered
copyrights; these were Jurassic Park and Sonic Spinball. Sega had discovered this by having an employee
gain access to the BBS under a pseudonym, with the assistance of the informant. In December 1993, Sherman’s computers were
seized and the Sega games were extrapolated. Information obtained from the BBS confirmed
that Sherman knew that copies of the games were being uploaded and shared on the BBS,
and indeed had even facilitated the process. The fact that Sherman was selling Super Magic
Drives which went hand in hand with this behaviour demonstrated a commercial aspect, combined
with the 10 megabytes of free downloads available. Sega would obtain an injunction against Sherman
under copyright, trademark and state trade name law preventing the return of Sherman’s
computer equipment in order to minimise the threat of continued violations. Although Sherman wasn’t liable for direct
infringement, as it couldn’t be proved he directly caused the copying, he was for Contributory
infringement, with the Maphia BBS directly infringing Sega’s copyright. Sherman’s Fair Use defence was about as watertight
as a Youtuber uploading a full movie and declaring it for “Fair Use”. Sherman’s claims that the Super Magic Drives
were supplied for backup purposes, was also dismissed, given that no one would pay $350
to backup cartridges which are notoriously reliable in the first place. And so, following the case of Nintendo of
America v. Dragon Pacific International (where damages were awarded to Nintendo following
Dragon’s distribution of NES compilation game cartridges, containing Nintendo’s games),
$5,000 of damages was awarded to Sega for each copyright infringement, thus totalling
$10,000, on top of legal fees. The damages could have amounted to treble
is Sega could provide evidence of damage to profits, however, naturally they could not
proove this negligible impact. Ultimately, this case, not only helped stem
the tide of ROM distribution at the time, it also had implications for other BBS’s and
even around ISP liability for infringements that occur through their networks. Ultimately, as we know, it certainly didn’t
stop piracy however, with it remaining most rife among the naturally disk based computers
of the time. As the 16 bit platforms died off, it was up
to other wizards to come up with ways of breaking the piracy measures of consoles such as the
Saturn, Playstation and even N64 and then finding ways to distribute them. Riveting as they are, they are stories for
another time. Of course, the Super Magic Drive wasn’t the
only copying device for the Mega Drive, with others including the chunky and alluring Mega
Disk Interceptor, which looks like a transformer. You could also get variants of the Magic Drive
for the Super Nintendo and even PC Engine, if that’s your thing. Although I certainly wouldn’t want Nintendo
lurking behind me as I make “BACKUPS” of their games. Anyway, thanks for watching, have a great
evening. If you have any knowledge of the manufacture or sale of counterfeit film and video products or related software… Please call our UK hotline (DON’T) on 020 8568 6646 or in the Republic of Ireland, 01882 8565 Your support can end the distribution of poor quality product. -DON’T LET THE PIRATES BURN A HOLE IN YOUR POCKET- *BOOM*

Danny Hutson

100 thoughts on “Super Magic Drive: The Original ROM Ripper | Nostalgia Nerd

  1. "Dont let the pirates burn a hole in your pokets" to that i say YARRR! and to "Dont copy that Floppy" i say "Duplicate that Disk"

  2. Though nowdays, Sega supports the modding community of old roms. Unlike their Competition, Sega allows what NintenDON'T.

  3. Only about 5 minutes in so far where you're on the menu so I don't know if you've done this or not– Curious if you can plug in one of those Floppy-to-usb or compactflash floppy emulators loaded up and see if that works. I love these systems and always wanted one for…. you know… testing purposes.

  4. i remember maybe in 1996, i found a couple of cds , one was for nes and the other for snes…had no idea what they were, but they were like $10 for both…took them home and discovered emulation….it was a shocker, i moved from paying up to $100 for an snes game to getting the whole library for $5……my life was never the same ever again after that day…..this and the mp3 thing….they were life changers…..

  5. I was aware of these things at the time, various mail-order gray importers listed them for hundreds of pounds in the backs of magazines. Of course, for a school kid, they were in the same realms of own-ability as the Neo Geo. It's amazing to see that they basically did the same thing (and more, if you count the dumping function) as an Everdrive, just using 90s tech. I'd imagine that Krikkz and others studied these things very closely when designing modern flash carts, transferring the game into flash memory to be played, and the ability to save the SRAM saves to the same storage medium as the related rom file for example

  6. Is the Super Magic Drive boot screen really called “BIOS”? Because is a specific type of firmware used for PCs that boot operating systems (game consoles didn't have operating systems until the 2000s; the game had 100% operation of the hardware once loaded). Just asking because if curious of the SMD used the incorrect specific term “BIOS” for the general technology “firmware”, or if that was just your naming.

  7. The original ROM ripper?
    I don't think so… JS&A Corporation's PROM Blaster predates this, going back as far as 1983, and it was for the Atari 2600…

  8. something thats confusing me back then sega won the case by proving these werent for game backups due to high price in that case why are everdrives aloud ????? they are hundred odd pounds yet neither sega or nintendo have gone after them seems odd

  9. I want Peter to narrate the intro to an episode of Doctor Who. "The year, was 1984. The Sontaran Empire has just suffered a crushing defeat at the hands of the Rutan fleet. Seeking a way to reverse their declining fortunes, they headed to the Sol system to set up a cloning facility on one the many satellites orbiting Jupiter in order to return to the front line with an overwhelming counter strike."

  10. Nowadays you can buy a Retrode, which automatically converts Genesis titles to ROM and save files, which you can then just drag and drop to your desktop. It also works with a variety of other consoles besides Mega Drive (SNES is supported as well out of the box, and you can also buy adapters for other systems), and also has controller ports for Mega Drive and SNES.

  11. what would happen if you plugged in a cd-rw drive to it pretty sure there are cd drives with that connection, but would it still read and copy the disc?

  12. I spotted the amstrad in the background too… look forward to seeing it.

    I spent the past 4 and 1/2 years as ‘senior editor’ of the uk ‘Apprentice ‘.. . Which features Lord Sugar of Amstrad.

    I always come back after a long days editing and watch YouTube.., and these videos have gone through the roof in terms of quality.

    I watch more YouTube than anything… keep up the good work,


  13. In what little efforts there are to preserve gaming history.
    It will be the pirates who'll preserve it the best.
    Gotta love less than legal hardware like this. <3

  14. This video brought back memories of of going to England to visit my uncle when I was a teenager. I was mind blown when I saw he had a Wild Card DX for his SNES and had never seen one before. Life before emulators were a thing.

  15. I first saw NES roms about 1996 in high school. In computer class I looked over and someone was playing Mega Man. We were all amazed that you could do that, and computer class got a lot more fun. The emulator was called Nesticle 95 and the icon was a pair of balls. The 90s were a simpler time.

    Anyway it was about the time all our NESes were finally breaking down, and it wasn't many people who bothered to get a new or refurbished one. It was the N64/PS1 era, and our super Nintendo and Genesis still mostly worked. There was enough time passed that it was great being able to play older games again, even if it was weird playing with a keyboard.

    I always wondered how they got the roms off the carts, so this is really cool learning about it. It's great that you can reset the game and stay loaded, most emulators don't do that so you can't finish games like X-Men, which makes you reset the console to get to the final level.

  16. Great video, something else learned today. Thing that Mega CD Interceptor looks like it belongs on Robot Wars 🤔👍👍👍

  17. Nowadays you can just easily download games as easy as 1 2 3,on todays internet,,,
    But backthen, only a few people did had a pc, let alone a BBS subscription,let totally alone the magic drive, but if you did had all of this,the knowledge and the caurage to do all this, you were at the time considered to be a king with a high statue in the underworld, you would,ve been 10 years ahead of this time, this is definitely cool stuff.

  18. I always thinking that 16 bit cartdrige have more than a floppy disk inside about amount of Kb… I remember rise of the robots for pc are some Mb… I think 20 or more…

  19. I enjoyed this video with the exception of your JC outburst. There are other phrases that get your point across, like "holy crap" or even "this is not good". Normally I would thumbs down a video with any JC or GD outbursts, but in this case I choose not to vote. I do know that we are all individuals with minds of our own and can use whatever language we want, but please consider my humble request to refrain from blasphemy. I have watched many of your previous videos and thumbs upped many of them.

  20. I’m guessing this wouldn’t work with expanded memory games like Pier Solar either since that is bigger than 24 MEGS. Really cool device I had never heard of until now. Great video!

  21. Just to be clear, if it weren't for ROMs and the ability to play the games I bought and enjoyed as a kid, I probably wouldn't still be gaming and buying games and hardware today. I 'outgrew' video games as a teenager, but got back into them once the retro ROM scene was active. Now, I bought a New 3DS XL to play ROMs on, but have spent a few hundred dollars to buy games for the 3DS that I enjoy. Basically, Nintendo is indirectly making money from piracy that they wouldn't be making otherwise. It's not like if there weren't ROMs I would just shell out $10 for the same NES or SNES titles every time a new system comes out, I just wouldn't play them.

  22. I owned differtent 'copy boxes' back in the day for my SNES and i had this one too 🙂

    You could buy them from home sellers and even some game shops that were openly advertising here in the netherlands.

  23. Ummm, @16:05, did you just replace a leaky battery with another one which will leak? would have thought the newer regular circular battery would have been a better idea 🙂

  24. IIRC: Packard-Bell parallel ports were non-standard? Something were they didn't use IRQ's, but Windows emulated them in the driver? Could explain your comm issues. YMMV.

  25. When we were kids , my best friend and I dreamed and talked about how freaking amazing it would be if there was a magical NES cartridge that somehow had every NES game ever made on it. That was during the late 1980s or early 1990s. It never occurred to us that such a cartridge would become reality someday. Krizz apparently had the same dream that we had. If someone predicted that in the near future you could play NES / Snes / Genesis games on a wireless touch screen full color telephone that could easily fit in a pocket we would have called bullshit!

  26. This is frigging fascinating ! I wasn't a sega owner back in the 90s (Amiga, then PC) but if I had known about this I might have made that jump!

  27. That Packard Bell monitor beings back memories. They also sold them in the states. I remember using one of their 486's in the early 90's. I always liked the fact their monitors had mountable speakers.

  28. I remember my mate had one for the SNES with a floppy drive built into it. Bloody huge thing but damn did he have a lot if games and awesome import ones nobody had heard of. I didn’t get into it until PlayStation when we’d chip them up. I mostly did it to get import games too though. I also remember getting MGS way early with a cooler cd case but then realising I needed an extra add on as it would only play in black and white… so my first play through of MGS was in monochrome

  29. If it was up to me every single game ever made would be available on the switch Xbox One PS4 and steam at least every game made in the 90s and I would be willing to compromise that Nintendo's games are only available on Nintendo system but all third-party games would be available on every system

  30. I have a Gamars Superdisk FC-301 for my Super Nintendo. It is a ridiculous but entertaining way to play some hacks and translations.

  31. The NES had many great games, but after Nintendo 'raped' my childhood with the defective cartridge connectors and bullshit 10Nes lockout that made my NES unusable after a year or two, I take great pleasure in pirating the hell out of their games. F-Zero GX for the gamecube is a great looking game, but on my gaming PC it is even better.

  32. I have heard of these 16 bit copying devices seen pictures of them but never seen one in video or real life. I have flash carts for Genesis, Super NES and NES. I have plans to buy a few more. Playing betas for these old games is loads of fun.

  33. My brother had one!! OMG I was so so so young I hardly remember it. All I remember is playing SNES and MD games on floppies but it was an actual SNES and MD that had weird floppy drives attatched. People have told me for years I had dreamed it.. Even though I could tell you far too much about games I played on it but had never owned like Mickey Mouse and Castle of Illusion.

  34. Nintendo are dicks when it comes to copywrite, I could stand to see them lose a court case or two for what they do to YouTube content creators. But who would want to pirate their games anymore, they have to have made a good game for someone to try to go through all that trouble.

    All of their good games nowadays are online multiplayer, and while there are still pirates working on those I don't see that being easy or profitable in the slightest.

    Meanwhile with games attempting to drop disks altogether pirates could have an easier time once an exploit is found.

Leave a Reply

Your email address will not be published. Required fields are marked *