Getting started with SketchUp – Part 4

Getting started with SketchUp – Part 4


Please be sure you have watched the previous
Getting Started videos, we’ll build on the concepts learned there. In this video we will create a hallway table.
We’ll learn about using groups and components to better separate and organize the various
parts of your model. We’ll start by drawing the table top, create
a rectangle that is 14 inches wide by 48 inches long, and Push/Pull it up one inch. Now zoom into the corner and draw a line from
this midpoint to a point on the lower edge. Depending on your preference, you can make
this angle deeper or more shallow, and SketchUp will also give you an indication of an equidistant
angle by turning purple and snapping to that angle. Finish your line and orbit underneath
the tabletop. We are going to use the Follow Me tool to
create a chamfer. We could manually follow the surface around the edges, but there is
a quicker method we can use. Because we want to chamfer the entire lower surface, we can
pre-select that surface, then pick the Follow Me tool and click on our angle to finish. Let’s move the table top up to draw the
legs underneath. With the Select tool, triple-click one of the surfaces to select all connected
geometry, and move it up in the blue direction 37 inches. Given our top is one inch deep,
that will give us a total table height of 38 inches. Orbit underneath to start drawing the table
legs. Draw a rectangle, starting from this corner that we could pull into a leg. However,
before using Push/Pull, let’s say we change our mind and want the leg to be inset from
the edge instead. If we select and move this surface however, it begins to warp the table
top. By drawing it on top of other edges, those edges merged. This is a key behavior
to making SketchUp fast and easy, but it’s not what we want in this example. This is
one of the primary uses of groups, which will isolate our geometry preventing the edges
from merging. To see this in action, undo the rectangle
using Ctrl+Z on a PC, or Command+Z on a Mac, then triple-click to select the whole
table top. Right or context click on the top and from the sub-menu, choose: Make Group.
A new bounding box is shown around the whole top, and it now behaves as a single, unique
entity. Draw the leg rectangle again. Make it two
inches long, one inch deep from the corner, but this time it won’t merge with the edges.
So if we wanted to move it around, we could easily do so. Create some guides using the Tape Measure
tool, pull a guide one inch away from these lower edges, then move our leg rectangle to
our guides so it’s inset exactly one inch. Remember to move the rectangle from the corner
point for accuracy. Now Push/Pull the leg down 37 inches. Using the Select tool, triple-click on the
leg to select all of it, then right or context-click on it to open the context menu and this time
choose, Make Component. A pop up menu will appear, you can name the component, and your
settings should match these. We made the table-top a group, and the leg
a component. At first there may not seem to be a difference, but we’ll see there is
a very important difference. Let’s start with the similarities though. A group or component
binds the geometry together into a single entity. You can move, rotate, and scale the
group as a whole, however a tool like Push/Pull doesn’t seem to work because you aren’t
affecting the actual surfaces, but the whole group together. To use Push/Pull and other
tools, you need to edit the group. Use the Select tool and double click on the table
top. The bounding box changes, indicating we are now editing the group. Still with the
Select tool, click outside of the dotted surrounding box to close the group. Practice this a few times with our group and
component. Double click on one to edit it, click outside to close it and do this several
times. While you are editing a group or component, you can draw and divide surfaces and edges,
use Push/Pull and other tools. But once you close the group, anything you draw is outside
of the group, so it’s important to know when you are editing or working outside of
a group or component. With that understanding, if you did modify
your group in any way, undo any changes back to our original table top and leg, and let’s
copy the leg to the back side. First create a guideline one inch away from the back edge,
then as we learned in the last video, start moving the leg, then press the Ctrl key or
Option key on a Mac to move a copy instead. Move the second leg into position using our guidelines. For comparison, also make a copy of the table
top upward so we can see what the primary difference is between groups and components.
For the legs, let’s angle the legs inward as part of the style of our table. Make sure
you are editing the leg component, then select this lower, outside edge and start moving
it with the Move tool. The copied leg component is reflecting the same changes, and this is
what makes a component very powerful, any changes you make to one component are also
made to any of the same components in the model. Move the edge inward one inch, and
close the component. For comparison, edit the copy of the table
top and make some changes to it. The original table top stays the same, because this is
a group, and every group is unique. So there is our overview of groups and components,
both help us to group geometry together, but each group is unique, where a component and
any copies of it are instanced so any changes made to one are made to all. As a general
rule then, if you don’t plan to copy an object, grouping it is fine, but if you think
there is a chance it will be copied, make it a component, and use groups and components
throughout your model to keep objects separate and unique. Now let’s return focus to our table. Navigate
under the table and draw a rectangle between the legs that is one half inch thick. Your
width may vary based on the angle you created under the table top, but whatever the width,
pull it down six inches. Now triple-click with the Select tool and
make this a component. Name it and create the component. Let’s copy this support piece and the legs
to the opposite side of the table. Zoom out to get a full view of our table, then hold
the Shift key down and use the Select tool to select all three parts. Now begin moving
them down the length of the table, and press the Ctrl key or Option key on a Mac to make
a copy and place them somewhere around the middle of the table making sure to keep them
lined up along inference directions. To know where to place them we need to create
a guideline as we’ve done before, one inch from the far edge, however the direction the
legs are facing is incorrect, we need to flip or mirror these parts. Make sure all three
parts are selected and choose the Scale tool. Scale works by clicking to move the control
grips. Any of the corner grips will scale everything uniformly, however choosing a center
grip will scale it only along that axis. Watch how this works by trying several of the grips. Pay special attention to the center grips
which scale along the red, green and blue directions. If you squash the geometry through
itself, you can mirror the object in that direction. To get a perfect mirrored version,
watch the Measurements box. The scale tool works as a percentage, 1 equals 100 percent,
point 5 is 50 percent, or half the scale, 2 would then be 200 percent, or twice the
scale, and if we pull the geometry through itself it becomes negative, so negative 1
equals negative 100 percent, or a perfect mirrored version of our geometry. Undo any scale effects you have created, select
all three parts and scale along this center grip until you see negative 1, which the tool
will also snap to, and click to finish. Now move the assembly into place using the corner
of the table and your guidelines for placement. Next let’s create the front of the table.
Zoom into a corner to draw a rectangle that is half an inch wide by six inches deep, then
pull it across using the opposite leg as the reference. Select the entire table front with
a triple click, and make it a component. Now orbit underneath and copy this to the
back, using inferencing for proper placement. Let’s add a curve to our table. Orbit to
a good front view and create a guide one inch up from the table front piece. Now edit the
front component to draw a 2 Point Arc inside it. Drawing an arc is a simple 3-click process,
click once at the corner to start the arc, click on the opposite corner where the other
side of the arc will be, then pull up and use the guideline as a reference for how high
to make the arc. Now you can use Push/Pull on the arc. Push until it meets the back surface
which will delete it. Close the component. We won’t create all
the internal elements or drawers that a real table would have, but let’s finish this
example by creating the drawer fronts so our table looks complete. Draw a rectangle on the table front that is
three inches by 15 inches wide, and pull it out an inch. Zoom in and create a chamfer as we did with
the table top. Draw an angle, then select the front face as our Follow Me surface, then
choose the Follow Me tool and click on the angle to complete the Follow Me chamfer. We better group the geometry at this point,
triple-click to select it all, and if we were going to center the drawer and have only one,
we could group it, but I’m going to create two drawers, so let’s make it a component
instead. Now a few guidelines can help with the placement
of the drawer front and the copy, place yours where you think they look best. Perhaps as a final touch, edit one of these
drawers and using inferencing to center our circle tool, create a small drawer pull, then
close the component. Delete any guides we’ve created. Paint the
table if you like, or add your own details. The very best thing you can do is just to
practice and play with SketchUp, using these projects we’ve built together or new projects
of your own. As with previous videos, there is much more
to learn about using groups and components, mirroring objects, Follow Me and other powerful
tools in SketchUp, so please continue to explore more of our videos and training content.

Danny Hutson

58 thoughts on “Getting started with SketchUp – Part 4

  1. These 4 parts are very informative! I hope you keep going with more of them. I'm off to watch more of your video's!

  2. My only concern with learning this way is this kind of geometry will only be able to reside in sketchup. A quad based approach to this table would be a great tutorial for those that want to move up their skill goals. Cheers.

  3. Hi there, I too am having difficulty push/pulling the arch on the table front support component. I ensure that I am editing the component with the select tool and can then push pull the lower edge. But the component refuses to follow the arch recess. The cursor readily snaps to the shape of the arch but the component will remain rectangular. Hope that makes sense. Any help you can provide would be great and top notch piece of software. The tutorials are great fun.

  4. Hi,
    I was stuck on this arch business for days. until i created a simple box and drew an arch and was able to simply push pull to 0 Easy as pie.
    So I locked all the parts of my table and drew the side support and arch and push pulled. Done ! Very satisfying.
    Question for anyone. can one display a list of all components that have been created?

    Thanks sketchup for your tutorials

  5. I can't get it to taper in. It does everything else. I followed all the steps and clicked the same "outside edge" as you and it just makes it a wedge…

  6. What do we do when we finish editing the component? after push and pull the arc, i drew the drawer inside the component.

  7. HI ! This tutorial has been a very great means of information and knowledge on getting to know about "component" and "group" functions in the Sketch Up but i had a problem while making a side support between the first two legs as a individual component where as I could easily make the first leg as a component. The narrator says triple click on the side support (9"X 0.5"X 6") to make it a component, but when I triple clicked on the side support, the blue borders are not only around the side support but also at the both legs connected to it (the side support) unlike in the video. Did I did some thing wrong along or the narrator has missed to demonstrate a step. I would to very thankful if any one could guide me through.

  8. the rectangle at the beinging is always to smol whatever i do, and its really hard to do this when the legs are too close to each other.

  9. Hello there your video was awesomw,i apritiate that.I am a sketchup lover.one thing my pc is lower version.which version should i use in 32 bit pc.I have facination in v-ray.Could you plz put some rendering basic and technique.I am struggling with that

  10. This four part series has given me a very good start using SketchUp…..definitely different and better than using AutoCAD 3D, where I spent more time working around bugs than the drawing. It's great for 2D and iso drawings however. This 2016 Make works so much better than the 2018 SketchUp for online web browsers…..almost gave it up as a lost cause….glad I tried Make!

  11. Ok, I know its been a while since anyone has posted on this tutorial but, I need help. I see it post all though the posts about the push/pull issue with the 2 point arch. I have worked trying to figure it out for over 3 hours with no luck. There has to be something with the other components or groups creating this issue. Please help, very frustrated with this step.

  12. Thanks for the video. I forgot where the scale option was, so I selected all (legs and side support), then I right clicked and in the menu, I clicked "flip along", then selected green scale. It was much easier, but I still think I should explore using the scale, am I right?

  13. While sketch up is pretty easy to learn and the tutorials are informative, I find that the instructor speaks too quickly and does not provide sufficient explanation moving through the steps. I was able to create the arcs, but not exactly as outlined in the video.

  14. I think that there were some changes made from SketchUp 2016 to 2018 because I am doing exactly what he says and it won't work.

    edit: thanks for all of the likes

  15. I see you actually answer questions here, 😀 amazing! yay! So at around 9:05 you say, copy the front we just made to the back "using inferencing." I have tried every possible thing I can think of, and sketchup is very helpful with lots of color changing guides and pop up inference guides, but this one part I cannot see how the copied piece is supposed to just plop right into exactly the right place? There are no guidelines drawn right there, how does it line up with the inside edge of the table leg? And even when I pause the video and go back 100 times, I just cannot see or hear anything right at that moment to help. 🙁

  16. Thanks for these videos, I've been using SketchUp for some time now but I've got to admit that I'm revisiting the 'Getting Started' videos and I realise that because of my former impatience I've obviously missed a lot of really useful stuff. Man when will I ever learn to read the instructions? I now realise that the software is even more powerful than I thought it was. As an Auto Cad user it feels like you have to stand on your head to get used to SketchUp but it pays off in the end. I wish I'd taken more trouble to learn the process at the start as I've designed a house in SketchUp and that house is currently been built, I already know what it looks like inside and up thanks to SketchUp.  Regards  . .  Andy

  17. Select table-front as a whole component (triple-click) before starting to draw the 2-point-arc on the table front. Otherwise the arc is not part of the component and you cannot push/pull the arc surface to desired form.

  18. I did all the tutorials and there was not problem at all… Maybe it is not the tutorial guys. Just guessing.

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